Tuesday, November 19, 2013

Smear Study

In preparation for a shot I am doing with a lot of smears, I went back to Chuck Jones' masterpiece "The Dover Boys" made in 1942. I chose what I always felt like was one of the funniest moments in the film and copied the animation onto a simple ball with a Latice deformer till the smears felt right.

Trying to get the whole body gesture into a simple ball was really fun, and somewhat more enjoyable than animating a whole body. I would like to elaborate on what I learned from this*, but first I would recommend finding another Chuck Jones short (or a different clip from this film) and trying the same exercise to learn these things first hand.

The first thing I noticed was the spacing in the graph editor was a lot tighter towards the apex and the trough than I had been previously doing. This may be why my animation feels floating or a kill some timing, because I'm making pretty curves no one will ever see.

Around frame140 you will notice a RIDICULOUSLY cartoony arc. I think this is what Eric Goldberg was touching base on in his book "Animation Crash Course" where animation is in the A to C to B. The ball could of gone anywhere on the screen, but the animator pushed such a harsh "U" shape in comparison to my soft " C "s. This lead to way more interesting spacing.

Speaking of Arcs you can see around frames 360 that the animator pushed a down arc towards the camera, and an up arc leaving the camera, adding more variety and flow to the shot.

Around frame 60 , I would of never tried doing that extreme spacing, but I feel it's working. Other things I caught were how still and how long the original animator would leave the character in his pose after the smear, to balance out the extreme motion that just happened so that way the audience had a time to enjoy it.

Finally the last thing I would like to make a note of us the spacing on the front end and the back end of each smear frame. Before I thought smears where formulaic (keep one edge exactly where it was, stretch the other edge out, stretch both sides, repeat but in reveres). However I felt the original animator was Thinking of each side as it's own ease-in or ease-out. Sometimes he/she would chose not to drag it behind and spend 3-4 frames cushioning in on the smear. Other times both sides would ease our, or only the back side. They all created different spacing which gave a different feeling.

Thanks for stopping by and happy animating!
*=Where edit/revision starts

Wednesday, October 23, 2013

Quick Gesture - 5m

Found this awesome website to practice figure drawing with (http://artists.pixelovely.com/practice-tools/figure-drawing/) and took a quick break to do a gesture. I didn't time it well but it's  about 5-minute or less.

Sunday, October 6, 2013

Jinx Fan Art - Line work

Since the ranked servers were down, I figured I'd get going on one of the League of Legends fan arts I've been wanting to do (master-yi is probably next after I paint this girl).

I love Jinx's viral campaign and all of her animations, she has a ton of personality which I haven't really seen since Draven.

Goals here were to push gesture in a forced perspective like in FLCL (I feel like I'm closer but haven't nailed it quite yet), make her look appealing and creepy, and try to show her personality.

Inspirational music for this piece;
The Cranberries - Zombie
Pixies - Where is My Mind?
Wombats - Girls/Fast Cars

Monday, September 30, 2013

Wednesday, April 10, 2013

DemoReel 2013

Kevin Herron Animation Demo Reel 2013 from Kevin Herron on Vimeo.

Responsible for All Animation 1-3) "Peck Pocketed" : Responsible for Everything 4) Pop-Tart Detective: Responsible for Everything 5-7) "Peck Pocketed" con't: Responsible for Everything 8) Jalapeno Pepper: Responsible for Everything Except Female Rig/Model/Textures 9) "Peck POcketed" con't: Responsible for Everything http://KevinHerronArt.Blogspot.com http://HerronHumor.Blogspot.com Full Thesis Film Coming soon