Kevin Herron Animation Demo Reel 2013 from Kevin Herron on Vimeo.
Responsible for All Animation 1-3) "Peck Pocketed" : Responsible for Everything 4) Pop-Tart Detective: Responsible for Everything 5-7) "Peck Pocketed" con't: Responsible for Everything 8) Jalapeno Pepper: Responsible for Everything Except Female Rig/Model/Textures 9) "Peck POcketed" con't: Responsible for Everything http://KevinHerronArt.Blogspot.com http://HerronHumor.Blogspot.com Full Thesis Film Coming soonWednesday, April 10, 2013
Monday, May 7, 2012
Take 2 Assignment
Take 2 Assignment.
Would love feedback on this one!!!1!
Jalapeno Peppers - Take 2 from Kevin Herron on Vimeo.
Friday, May 4, 2012
This is my artwork for Pre-Production on my Thesis short film: "The Bird Burglar" (working title)

This is the Visual Development for my second thesis pitch idea that was not chosen.
I am not responsible for the designs along the sides of these characters (except for the three little gargoyles on the bottom right of the gargoyle page and the grey bird on the top right of the bird page).
I love these designs so much I may go ahead and model them some time in the future.
I love these designs so much I may go ahead and model them some time in the future.
Tuesday, March 20, 2012
Thursday, December 8, 2011
Drama - Formula 1 Giraffes in Arabia
It's that wonderful time of year again, where all the animal/Formula-1 racers have an around the world race, and in the lead is #12, Giraffe, Leading by a neck!
So, warm light and cool shadows, and the temperature on local colors was a brutal endeavor, but I came out a better artist! :)
Push Pull Exaggerated - Jimmy Grand
You don't how much you don't know till you know it.
Thank you so much Billy Merritt/Paul Downs for your great advice/suggestions.
This exercise really drilled in spacing, arcs, and line of action for me, as well as helped me expand on learning the difficulties of polish. Good Times.
Monday, November 14, 2011
Push Pull Natural - Jimmy Grand
I learned quite a bit from this project, like about how one way of conveying weight is letting things slowly slide, or not letting things budge at all, or the importance of shoulder strain which I feel I could of done more on, and choosing what would lead and follow to best describe the pain of the weight. It was a real back and fourth project the whole way, but in the end I really feel like I took some big steps in my modeling, and learned a lot of not-to-do's in blendshapes and weighting/rigging.
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